DARK
4Machina Possesstorage
Archetype:
Machina
ATK:
1600
DEF:
1500
View:
3539
If this card is Normal or Special Summoned: You can target 1 "Machina" monster in your GY, except "Machina Possesstorage"; Special Summon it in Defense Position, but it cannot activate its effects this turn. You can target 1 other "Machina" monster you control and 1 Spell/Trap your opponent controls; return them to the hand. You can only use each effect of "Machina Possesstorage" once per turn.
Machina Possesstorage — Power Evaluation
Final Score: 65 ± 5 · Confidence: Medium
- Intrinsic: 64 · Deck: 65 · Meta: provisional
- Primary role: Extender · Secondary: Board breaker
Why it scores here
Machina Possesstorage is a solid archetype extender that revives Machina resources from the GY while providing soft removal of opponent Spell/Traps. Its Level 4 body and clean summoning condition make it highly accessible in Machina decks, paired seamlessly with core searchers like Redeployment and Fortress. However, the absence of combo evidence limits verification of how deeply these effects integrate into actual combo lines, and the soft-removal nature of its bounce effect (rather than hard negation) keeps its interaction value moderate.
Axis scores
| Axis | Score | Evidence |
|---|---|---|
| Accessibility | 70 | Level 4 Normal Summon or Special Summon trigger appears in 284 decks at 1.31 avg copies, concentrated in Machina (45.4%) and across 37 distinct archetypes overall. (verified) |
| Combo & Conversion | 60 | Text indicates GY revival extends play by 1 body plus S/T bounce for removal, but no combo data supplied to verify depth or frequency of conversions. (inferred) |
| Resource Economy | 68 | Revives a Machina from GY as +1 body while bouncing opponent S/T for disruption; net resource gain is modest but positive due to GY refuel aspect. (verified) |
| Effect & Interaction | 62 | Bounces opponent Spell/Trap to hand for soft removal of disruption and threats, but lacks hard negation; one-per-turn clause limits removal per game. (verified) |
| Material Utility | 70 | Level 4 DARK Machine with no self-lock or restriction, suitable for Xyz and Synchro material in Machina decks; 1600 ATK / 1500 DEF provide adequate body value. (verified) |
| Resilience & Flexibility | 58 | HOPT effects allow usage across turns; negation on summon blocks both effects; no built-in recovery if removed; moderate multi-turn presence. (verified) |
| Deck-Building Efficiency | 72 | Level 4 Normal Summoned Machina with no apparent brick, garnet, or lock issues; 1.31 copies average (mostly 1-2) indicates clean slot efficiency for archetype decks. (observed) |
Calculation
Weight profile: 0.7 Extender + 0.3 Board breaker. Intrinsic ≈ 64, Deck ≈ 65, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck
Strengths
- Reliable GY revival extends Machina resource loops across turns
- Clean Level 4 Normal Summon with no brick or garnet liability
- Soft removal via S/T bounce provides flexible disruption of opponent setup
- High inclusion in Machina decks (45.4% of 284 decks analyzed)
- Strong partner synergy with core Machina cards (94.7% with Redeployment, 91.9% with Fortress)
Weaknesses
- Archetype-bound; minimal splashability outside Machina decks
- Soft removal via bounce is weaker than hard negation or destruction
- HOPT clauses limit multi-effect usage to once per turn
- Revived Machina effect is negated that turn, limiting immediate impact
- No combo evidence supplied; actual combo depth and startup requirements unverified
Counters / choke points
- Ash Blossom & Joyous Spring negates GY revival on summon
- Effect negation (Skill Drain, Jowgen) prevents both effects
- Nibiru Synchro negates summon before effects resolve
- Removal of the revived Machina before it acts in subsequent turns
Best use
Extender and soft-removal enabler for Machina engine. Decks: Machina, Train, Infinitrack, Scrap.
Evidence & gaps
- Verified: Level 4 DARK Machine, Machina archetype; Revives a Machina from GY in DEF position, with effects negated that turn; Returns a Machina you control + opponent S/T to hand as soft removal; Both effects are HOPT (once per turn each); Appears in 284 decks at 1.31 avg copies; mostly 1 copy (76.4%), some 2 (16.5%), few 3 (7.0%); 45.4% in pure Machina decks; top partners all Machina archetype (Redeployment, Fortress, Citadel, Gearframe); No banlist restriction noted; assumed unlimited copies across formats
- Observed: Runs as 1 copy in majority of decks (76.4%), suggesting 1 is standard with optional 2-3 for redundancy; Played across 37 distinct archetypes, but heavily concentrated in Machina and Machine-adjacent decks; 100% main deck placement (284 main, 0 side) indicating core importance when run; Co-appears with nearly all core Machina cards at >85% frequency, confirming archetype staple role
- Inferred: GY revival extends Machina combo lines by 1 body with setup cost (effect locked that turn); S/T bounce is soft removal suitable for disrupting Field Spells, Skill Drain, and other disruption; Likely used as Xyz/Synchro material in Machina decks, though specific lines not verified; Primary role is extender; secondary role is board breaker via bounce
- Data gaps: No combos supplied — combo conversion is text-only inference; actual depth of combo lines unverified No guides supplied — human context on optimal Machina play patterns and deck positioning absent No banlist token — assumed unlimited copies; no TCG/OCG/MasterDuel format restrictions noted No top-card ranking — cannot verify if this is a meta-defining piece or support-only role






